Accessibility

Last updated: 7 June 2026 · Applies to PhaseRings 3.0 and later

PhaseRings is a musical instrument: a screen of concentric rings, each mapped to a pitch, played by tapping and swirling. This page describes how the app works with iOS accessibility features, what its limits are, and how to send feedback.

VoiceOver

Audio-first design

PhaseRings produces sound in direct response to touch, with no visual-only feedback required to play it. Pitch is mapped to ring radius — the innermost ring is the lowest note, and pitch rises as you move outward — so the instrument's layout can be learned and played by feel. There is no time-limited interaction, no reliance on gestures more complex than tap and circular movement, and nothing in the app requires reading text while performing.

Display and colour

Physical and motor

Hearing

PhaseRings is a sound-making app, so its core output is audio. It works with standard iOS audio routing, including hearing devices, Bluetooth audio, and headphones. Visual feedback accompanies the audio: rings light up while they sound. The app contains no speech, dialogue, or video content, so captions do not apply.

Known limitations

Feedback

If an accessibility barrier stops you from playing PhaseRings, that is a bug — please report it. Email [email protected] or open an issue on the PhaseRings GitHub repository, and mention the assistive technology you were using.